Won't show any new things in CS:S when I compile
By Carmra 12 months agoWhen I run CS:S nothing I add into the map shows up when I compile, as if it's not compiling at all and just keeping the old file.
** Executing...
** Command: "c:\games\steam\steamapps\6piece\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\games\steam\steamapps\6piece\counter-strike source\cstrike" "C:\Games\Steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1.vmf"
Valve Software - vbsp.exe (Apr 26 2012)
2 threads
materialPath: c:\games\steam\steamapps\6piece\counter-strike source\cstrike\materials
Loading C:\Games\Steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 82, brush 0)
** Executing...
** Command: "c:\games\steam\steamapps\6piece\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\games\steam\steamapps\6piece\counter-strike source\cstrike" "C:\Games\Steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1"
Valve Software - vvis.exe (Apr 26 2012)
2 threads
reading c:\games\steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1.bsp
reading c:\games\steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1.prt
LoadPortals: couldn't read c:\games\steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1.prt
** Executing...
** Command: "c:\games\steam\steamapps\6piece\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\games\steam\steamapps\6piece\counter-strike source\cstrike" "C:\Games\Steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1"
Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\games\steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1.bsp
Setting up ray-trace acceleration structure... Done (0.84 seconds)
2753 faces
100029 square feet [14404265.00 square inches]
47 Displacements
5102 Square Feet [734815.69 Square Inches]
2753 patches before subdivision
7845 patches after subdivision
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 784309, max 1147
transfer lists: 6.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(7478, 5306, 2248)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(855, 568, 203)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(166, 106, 33)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(23, 14, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0043 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 678/8192 8136/98304 ( 8.3%)
brushsides 5013/65536 40104/524288 ( 7.6%)
planes 1038/65536 20760/1310720 ( 1.6%)
vertexes 6096/65536 73152/786432 ( 9.3%)
nodes 441/65536 14112/2097152 ( 0.7%)
texinfos 506/12288 36432/884736 ( 4.1%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 47/0 8272/0 ( 0.0%)
disp_verts 2911/0 58220/0 ( 0.0%)
disp_tris 4480/0 8960/0 ( 0.0%)
disp_lmsamples 17224/0 17224/0 ( 0.0%)
faces 2753/65536 154168/3670016 ( 4.2%)
hdr faces 2753/65536 154168/3670016 ( 4.2%)
origfaces 2582/65536 144592/3670016 ( 3.9%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 3245/65536 6490/131072 ( 5.0%)
leafbrushes 968/65536 1936/131072 ( 1.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 21971/512000 87884/2048000 ( 4.3%)
edges 15366/256000 61464/1024000 ( 6.0%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 10/8192 880/720896 ( 0.1%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 47/32768 470/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1083/65536 2166/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 256224/0 ( 0.0%)
HDR lightdata [variable] 256224/0 ( 0.0%)
visdata [variable] 13322/16777216 ( 0.1%)
entdata [variable] 16713/393216 ( 4.3%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 2339/65536 65492/1835008 ( 3.6%)
HDR leaf ambient 2311/65536 64708/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1590 ( 0.1%)
pakfile [variable] 87015/0 ( 0.0%)
physics [variable] 264601/4194304 ( 6.3%)
physics terrain [variable] 10809/1048576 ( 1.0%)
Level flags = 0
Total triangle count: 6113
Writing c:\games\steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1.bsp
27 seconds elapsed
Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\games\steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1.bsp
Setting up ray-trace acceleration structure... Done (1.16 seconds)
2753 faces
100029 square feet [14404265.00 square inches]
47 Displacements
5102 Square Feet [734815.69 Square Inches]
2753 patches before subdivision
7845 patches after subdivision
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 784309, max 1147
transfer lists: 6.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(4332, 3116, 1408)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(521, 351, 134)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(99, 64, 21)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(14, 9, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0057 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 678/8192 8136/98304 ( 8.3%)
brushsides 5013/65536 40104/524288 ( 7.6%)
planes 1038/65536 20760/1310720 ( 1.6%)
vertexes 6096/65536 73152/786432 ( 9.3%)
nodes 441/65536 14112/2097152 ( 0.7%)
texinfos 506/12288 36432/884736 ( 4.1%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 47/0 8272/0 ( 0.0%)
disp_verts 2911/0 58220/0 ( 0.0%)
disp_tris 4480/0 8960/0 ( 0.0%)
disp_lmsamples 17224/0 17224/0 ( 0.0%)
faces 2753/65536 154168/3670016 ( 4.2%)
hdr faces 2753/65536 154168/3670016 ( 4.2%)
origfaces 2582/65536 144592/3670016 ( 3.9%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 3245/65536 6490/131072 ( 5.0%)
leafbrushes 968/65536 1936/131072 ( 1.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 21971/512000 87884/2048000 ( 4.3%)
edges 15366/256000 61464/1024000 ( 6.0%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 10/8192 880/720896 ( 0.1%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 47/32768 470/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1083/65536 2166/131072 ( 1.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 256224/0 ( 0.0%)
HDR lightdata [variable] 256224/0 ( 0.0%)
visdata [variable] 13322/16777216 ( 0.1%)
entdata [variable] 16713/393216 ( 4.3%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 2339/65536 65492/1835008 ( 3.6%)
HDR leaf ambient 2311/65536 64708/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1590 ( 0.1%)
pakfile [variable] 87015/0 ( 0.0%)
physics [variable] 264601/4194304 ( 6.3%)
physics terrain [variable] 10809/1048576 ( 1.0%)
Level flags = 0
Total triangle count: 6113
Writing c:\games\steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1.bsp
27 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Games\Steam\steamapps\6piece\sourcesdk_content\cstrike\mapsrc\map1.bsp" "c:\games\steam\steamapps\6piece\counter-strike source\cstrike\maps\map1.bsp"
** Executing...
** Command: c:\games\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\games\steam\steamapps\6piece\counter-strike source\cstrike" +map "map1"

