Why I Failed for Years at Level Design [WOLD]

I can't begin to imagine to how many people this applies too.

By 2 years ago



Looking back over last decade it is easy for me to see what I did wrong and what I could have done better in learning level design and game environments. It is easy for me to say what I could have avoided and where I should have focused my time on.

The mistakes and failures I went through were extremely valuable, even though during such moments it seemed I wasn't going to pull through. In the end, most if not all experiences were extremely valuable and I wouldn't give them up.

But, I do wish someone could have told me a few things to make level design and game environment art creation a simpler process to go through. Certain principles to keep in mind and goals to aim for. So I didn't have to re-invent the wheel. It would have helped me to avoid my first few years starting a project after project and never finishing a single one.

I can think a few people that I know that this applies to, including myself annoyingly, this thing is really worth a good read.

The full article and future E-book can be found at WorldofLevelDesign.com

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  • roma.'s Levels
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    Posted 2 years ago

    omg jizz, im so getting that book. it is gonna become my bible if it's any good

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  • The Giblets of Jesus's Levels
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    Posted 2 years ago

    Posted by roma.

    omg jizz, im so getting that book. it is gonna become my bible if it's any good

    Sign up for their newsletter, you get another 2 epic E-books and get this a few days earlier :D

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    Posted 2 years ago

    I saw this a while back, looks like a really valuable read to a level designer.

    Although i'm a strong believer in that some things you just cannot teach, and simply pissing about with hammer is the way to get your individual style, tutorials and e-books like this just show you how to get there efficiently :)

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  • J.4.C.K.8's Levels
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    Posted 2 years ago

    Signed up, will give these a read at some point. I'm sure they will teach me a few new things.

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    Posted 2 years ago

    Posted by Kipper.j2

    I saw this a while back, looks like a really valuable read to a level designer.

    Although i'm a strong believer in that some things you just cannot teach, and simply pissing about with hammer is the way to get your individual style, tutorials and e-books like this just show you how to get there efficiently :)

    True, though I think this is aimed at intermediate mappers how already have a grasp of their chosen method.

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  • Santi's Levels
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    Posted 2 years ago

    Really interesting text you shared gibs! didnt know about this site, advices are good and most tutoriales are well explained. Think i will read some more of this!. Thanks!

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    Bananite
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    Posted 2 years ago

    Posted by Santi

    Really interesting text you shared gibs! didnt know about this site, advices are good and most tutoriales are well explained. Think i will read some more of this!. Thanks!

    Welcome :)

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  • shash7's Levels
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    Posted 2 years ago

    That book is pretty good but its not theory. The book explains how to use different colour correction techniques to bring the player's attention. It also serves as a guide on map layout. Basically, all the designer stuff.

    I think you need to sign up for the newsletter to get the book.

    Edit: Sorry this is another book. But its a good deal though because you get the new book plus the two older ones.

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    Posted 2 years ago

    lol i hope he shows a good way to draw a layout in it. thats the only thing i struggle with D: my doddles look horrible but i guess thats the way its suppose to look

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    Posted 2 years ago

    Posted by LATTEH

    lol i hope he shows a good way to draw a layout in it. thats the only thing i struggle with D: my doddles look horrible but i guess thats the way its suppose to look

    Ditto, we'll see in a few days.

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